THE GOTCHI SHADOWS CONTRACTS

INTO THE
SHADOWS.

Explore the contracts behind the collection.
Every address, grouped by what it does.

EXPLORE THE CONTRACTS
HOMEROBINHOOD
CHAIN ID4663
OFFICIAL CONTRACTS25
FUNCTION CATEGORIES7
OFFICIAL ADDRESSES

ONE COLLECTION.
CONNECTED FULLY-ONCHAIN.

Want to peek under the shadows? Start here. These 25 addresses belong to the final collection and its art dependencies on Robinhood, chain ID 4663.

FOLLOW YOUR OWN SHADOW THROUGH THE CONTRACTS
  1. Confirm chain ID 4663 and the collection address above.
  2. Read tokenURI(tokenId) on the collection. Decode the Base64 JSON.
  3. Inspect image (SVG), animation_url (HTML) and the attributes.
  4. Read walletOf(tokenId), then the wallet’s owner().
  5. After reveal, inspect the engine’s progression(tokenId) and evolution events. Use the collection as the authority for actual token existence and ownership.

Public renderer inspection functions can render hypothetical inputs. Their output alone is not proof that a token owns those traits.

01 / 1 CONTRACT

COLLECTION

The home of every Shadow.

  • Collection

    RobinScan / Source verified

    ERC-721 ownership, SeaDrop minting, reveal and metadata updates.

    0xd3aa6c13bd3a53e1dd562bbb0f819c496761fe9f
02 / 3 CONTRACTS

ARTWORK & METADATA

Composes the artwork, metadata and pre-reveal placeholder.

  • Artwork composer

    RobinScan / Source verified

    Builds SVG thumbnails and interactive HTML from the approved visual catalog.

    0x25961e252d943310f406479530954779a31ef88c
  • Metadata renderer

    RobinScan / Source verified

    Combines effective traits, pixel counts and numeric LEVEL into token metadata.

    0x5b77068737e2c7d60372e5573ac55fc3cb46655b
  • The Summoning placeholder

    RobinScan / Source verified

    The approved pixel fade and LEVEL 1 before reveal.

    0x49a21ac1d2b48fd72fe3aad6631b188602358024
03 / 1 CONTRACT

SHADOW WALLETS

The implementation behind each Shadow’s token-bound wallet.

  • Shadow Wallet implementation

    RobinScan / Source verified

    Owner-controlled token-bound accounts and typed evolution rescue.

    0xc1e25a9f6103914b71ee23f025346602a1c42d36
04 / 1 CONTRACT

QUANTUM EVOLUTIONS

Handles trait acquisition, evolution and sacrifice.

  • Quantum Evolution engine

    RobinScan / Source verified

    Forward-only trait progression, sacrifice validation and asset retention checks.

    0x4f282005a68589e93166e718ee966b09045b4c41
05 / 1 CONTRACT

ROYALTY POLICY

The collection’s royalty policy.

  • Royalty policy

    RobinScan / Source verified

    Dedicated SignedZone authorization list; its list ownership was renounced.

    0x3ec2822dcce8a80ae5145122323b6b642e64268f
06 / 6 CONTRACTS

ART ROSTER & SPRITES

Readers and storage for the approved roster, sprites and interaction code.

  • Art roster reader

    RobinScan / Source verified

    Reads the fixed roster of 10,000 approved trait combinations.

    0x884515777c34b9a36ebfc303721a028960e99c9e
  • Art-roster storage 01

    Sourcify / Creation match

    One of two bytecode storage chunks for approved trait assignments.

    0x6a835135f6166b67b3dcbaf0968e37ae0171a9c5
  • Art-roster storage 02

    Sourcify / Creation match

    One of two bytecode storage chunks for approved trait assignments.

    0x657660beb8070c6e0c5de31801ec8880bff7b613
  • Visual catalog reader

    RobinScan / Source verified

    Reads sprite frames, trait names and the approved interaction code.

    0x64ed5180aedd0db731fb558e171228659ca86f32
  • Visual-catalog storage 01

    Sourcify / Creation match

    One of two bytecode storage chunks for sprites, names and interaction code.

    0x0c52123f13b3a4f11a3ed8ddb1f02983c5f4c8e4
  • Visual-catalog storage 02

    Sourcify / Creation match

    One of two bytecode storage chunks for sprites, names and interaction code.

    0x5eadbe4488c3790ccbe78a1b43c9afd8bc6ca2d3
07 / 12 CONTRACTS

SHADOW & LIGHT COUNTS

Storage for Shadow and Light pixel counts across supported artwork variants.

  • Pixel-count storage 01

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0x544be9018bbaad39ebc33b50c43607e662ef8a51
  • Pixel-count storage 02

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0xb456774731ed832e66b2cd2580349d0e3f611c0d
  • Pixel-count storage 03

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0x7396daddd3e1f2cdcb52a6e3fabe923022b76cc0
  • Pixel-count storage 04

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0x1a0a375dca32fd38d2fdef81628a649e02aa2cae
  • Pixel-count storage 05

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0x9026e565759d6a2b7b5ccc961b4f41ae17f843a1
  • Pixel-count storage 06

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0x5cd11bb51cb1de149b625545acb9badaf64d7b20
  • Pixel-count storage 07

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0x8a30209bbed269bbda26b998eec43f5f15c28730
  • Pixel-count storage 08

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0x37b12862b5b6e008bc89f93ce64650413b86a8f2
  • Pixel-count storage 09

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0xb90a57a017710d901602d8cffaac941cec321bc8
  • Pixel-count storage 10

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0x75a2f165fe9dc6d3469c7fdad893df7e709c61bd
  • Pixel-count storage 11

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0x7a9b06c83b13b08aae6ae9ad0d2a6ae975cc7e2f
  • Pixel-count storage 12

    Sourcify / Creation match

    One of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.

    0xcfb663c5f86e8d48147a566c243684e80848fdc0