ONE COLLECTION.
CONNECTED FULLY-ONCHAIN.
Want to peek under the shadows? Start here. These 25 addresses belong to the final collection and its art dependencies on Robinhood, chain ID 4663.
FOLLOW YOUR OWN SHADOW THROUGH THE CONTRACTS
- Confirm chain ID 4663 and the collection address above.
- Read
tokenURI(tokenId)on the collection. Decode the Base64 JSON. - Inspect
image(SVG),animation_url(HTML) and the attributes. - Read
walletOf(tokenId), then the wallet’sowner(). - After reveal, inspect the engine’s
progression(tokenId)and evolution events. Use the collection as the authority for actual token existence and ownership.
Public renderer inspection functions can render hypothetical inputs. Their output alone is not proof that a token owns those traits.
COLLECTION
The home of every Shadow.
Collection
RobinScan / Source verifiedERC-721 ownership, SeaDrop minting, reveal and metadata updates.
0xd3aa6c13bd3a53e1dd562bbb0f819c496761fe9f
ARTWORK & METADATA
Composes the artwork, metadata and pre-reveal placeholder.
Artwork composer
RobinScan / Source verifiedBuilds SVG thumbnails and interactive HTML from the approved visual catalog.
0x25961e252d943310f406479530954779a31ef88cMetadata renderer
RobinScan / Source verifiedCombines effective traits, pixel counts and numeric LEVEL into token metadata.
0x5b77068737e2c7d60372e5573ac55fc3cb46655bThe Summoning placeholder
RobinScan / Source verifiedThe approved pixel fade and LEVEL 1 before reveal.
0x49a21ac1d2b48fd72fe3aad6631b188602358024
SHADOW WALLETS
The implementation behind each Shadow’s token-bound wallet.
Shadow Wallet implementation
RobinScan / Source verifiedOwner-controlled token-bound accounts and typed evolution rescue.
0xc1e25a9f6103914b71ee23f025346602a1c42d36
QUANTUM EVOLUTIONS
Handles trait acquisition, evolution and sacrifice.
Quantum Evolution engine
RobinScan / Source verifiedForward-only trait progression, sacrifice validation and asset retention checks.
0x4f282005a68589e93166e718ee966b09045b4c41
ROYALTY POLICY
The collection’s royalty policy.
Royalty policy
RobinScan / Source verifiedDedicated SignedZone authorization list; its list ownership was renounced.
0x3ec2822dcce8a80ae5145122323b6b642e64268f
ART ROSTER & SPRITES
Readers and storage for the approved roster, sprites and interaction code.
Art roster reader
RobinScan / Source verifiedReads the fixed roster of 10,000 approved trait combinations.
0x884515777c34b9a36ebfc303721a028960e99c9eArt-roster storage 01
Sourcify / Creation matchOne of two bytecode storage chunks for approved trait assignments.
0x6a835135f6166b67b3dcbaf0968e37ae0171a9c5Art-roster storage 02
Sourcify / Creation matchOne of two bytecode storage chunks for approved trait assignments.
0x657660beb8070c6e0c5de31801ec8880bff7b613Visual catalog reader
RobinScan / Source verifiedReads sprite frames, trait names and the approved interaction code.
0x64ed5180aedd0db731fb558e171228659ca86f32Visual-catalog storage 01
Sourcify / Creation matchOne of two bytecode storage chunks for sprites, names and interaction code.
0x0c52123f13b3a4f11a3ed8ddb1f02983c5f4c8e4Visual-catalog storage 02
Sourcify / Creation matchOne of two bytecode storage chunks for sprites, names and interaction code.
0x5eadbe4488c3790ccbe78a1b43c9afd8bc6ca2d3
SHADOW & LIGHT COUNTS
Storage for Shadow and Light pixel counts across supported artwork variants.
Pixel-count storage 01
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0x544be9018bbaad39ebc33b50c43607e662ef8a51Pixel-count storage 02
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0xb456774731ed832e66b2cd2580349d0e3f611c0dPixel-count storage 03
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0x7396daddd3e1f2cdcb52a6e3fabe923022b76cc0Pixel-count storage 04
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0x1a0a375dca32fd38d2fdef81628a649e02aa2caePixel-count storage 05
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0x9026e565759d6a2b7b5ccc961b4f41ae17f843a1Pixel-count storage 06
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0x5cd11bb51cb1de149b625545acb9badaf64d7b20Pixel-count storage 07
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0x8a30209bbed269bbda26b998eec43f5f15c28730Pixel-count storage 08
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0x37b12862b5b6e008bc89f93ce64650413b86a8f2Pixel-count storage 09
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0xb90a57a017710d901602d8cffaac941cec321bc8Pixel-count storage 10
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0x75a2f165fe9dc6d3469c7fdad893df7e709c61bdPixel-count storage 11
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0x7a9b06c83b13b08aae6ae9ad0d2a6ae975cc7e2fPixel-count storage 12
Sourcify / Creation matchOne of 12 chunks holding exact Shadow/Light count pairs across supported artwork variants.
0xcfb663c5f86e8d48147a566c243684e80848fdc0